Game-Ready Asset Optimization and Cross-Platform Automation
Contributed to the workflow design and UI/UX structure, providing guidance to developers to ensure a smooth and intuitive experience for artists using the Atlas AI asset generation platform.
Designed and implemented the final post-processing stage, responsible for converting AI-generated outputs into optimized, game-ready assets with clean geometry and compliant PBR textures.
Automated the asset refinement process using the Substance Automation Toolkit, ensuring consistency, quality, and compatibility with real-time rendering engines like Unreal and Unity.
Adapted and deployed the Substance Automation Toolkit to run on Linux AWS instances, enabling seamless integration into the platform’s backend infrastructure.
Built and delivered a Dockerized version of the processing pipeline, allowing developers to integrate the post-processing service into the broader Atlas AI cloud platform with minimal configuration.