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Large AAA Game Developer - AI Rock Asset Generation

Led the project from concept to execution, designing the workflow architecture and Blender plugin that combined AI technologies with traditional artist pipelines to produce game-ready rock assets.
Directed collaboration with AI engineers to generate high-fidelity rock geometries, ensuring outputs met the technical and visual standards required by the client.
Built AI prototypes using ComfyUI and diffusion models, including iterative prompt engineering and style conditioning, to guide engineers in refining asset quality and stylistic accuracy.
Utilized AI to generate the primary rock mass, followed by AI-driven stylization workflows to match client-specific visual language and ensure consistency across the asset set.
Delivered a successful and well-received solution, showcasing the potential of AI-assisted content creation for high-quality environmental assets in AAA production pipelines.