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Large AAA Game Developer - AI Building Generation Prototype

Proof of Concept (PoC) Project for AI-Driven Asset Production
Led the procedural modeling of building structures based on provided references in sci-fi and Japanese architectural styles, ensuring stylistic accuracy and structural variation.
Developed and refined AI-driven visual styling workflows for asset development using prompt engineering, custom style references, and guidance for integrating new AI features in collaboration with AI engineers.
Conducted AI prototyping and technical experimentation to validate feasibility and guide engineers before full implementation, accelerating decision-making and reducing integration risks.
Processed and optimized AI-generated models into game-ready assets by creating PBR materials, performing texture baking, and optimizing geometry for performance.
Owned the final asset integration and presentation inside Unreal Engine 5, ensuring assets met real-time rendering standards and were review-ready for the client.
Delivered a highly successful project: The art team could not distinguish between AI-generated and manually modeled buildings, and the client expressed clear satisfaction with the results.