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MOSTAFA SAMIR
MOSTAFA SAMIR
Senior Environment Technical Artist @ Atlas
DEWSBURY, United Kingdom

Summary

Experienced Senior Environment Technical Artist with a strong proficiency in Python coding and a talent for developing pipeline
plugins that optimize workflows. Skilled in creating and integrating plugins that streamline asset production processes, enhance
efficiency, and improve overall productivity. Demonstrated aptitude for identifying areas of improvement within pipelines and
developing innovative plugin solutions to address them. Adept at leveraging technical expertise to support and enhance Environment
Art workflows. Proven skills in modeling, texturing, shading, lighting, and rendering, ensuring the creation of visually stunning and
immersive environments. Strong problem-solving abilities and a passion for creating efficient and effective workflows through plugin
development. Excellent communication and collaboration skills, fostering seamless teamwork to drive successful project outcomes.

Skills

3D ModelingTexturingShadingLightingRenderingPython Scripting

Software proficiency

Maya
Maya
Blender
Blender
Houdini
Houdini
Unreal Engine
Unreal Engine
Python
Python
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Clarisse iFX
Clarisse iFX
Vue
Vue
World Machine
World Machine
Photoshop
Photoshop
Arnold
Arnold
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke
SpeedTree
SpeedTree
V-Ray
V-Ray
3ds Max
3ds Max
AI
AI
Stable Diffusion
Stable Diffusion
programming
programming
procedural
procedural

Reel

Experience

  • Senior Environment Technical Artist at mlxar GmbH (Atlas)
    Vienna, AT
    September 2023 - Present

    • Developed plugins for procedural content generation within Digital Content Creation (DCC) software, creating game assets for use in

    Unity and Unreal Engine 5. Integrated these assets into the game development pipeline.

    • Integrated the developed addons into AI systems to enhance procedural generation capabilities.

    • Developed custom pipeline tools for Unreal Engine to streamline asset integration and optimize workflow for the art and development

    teams.

  • Senior Environment Technical Artist at INSYDIUM LTD
    Huddersfield, GB
    November 2017 - September 2023

    • Developed a Python-based Bridge Plugin for seamless integration of particles within Blender, enhancing the capabilities of the

    software and enabling efficient workflow for particle-related tasks.

    • Developed custom Python plugins to automate testing procedures within Cinema4D, optimizing efficiency and accuracy in the testing

    process while ensuring robust and reliable performance.

    • Developed robust pipeline tools to facilitate seamless integration between Cinema4D and Substance Designer, streamlining the

    workflow and enhancing efficiency in the production process.

    • Developed visually captivating artwork for feature presentations of Cycles4D Render Engine and X-Particles, leveraging industryleading software tools such as ZBrush, Substance Painter, Substance Designer, E-on Vue, and After Effects, to deliver compelling and

    immersive visual experiences.

    • Made and curated a diverse range of high-quality digital assets, including material packs, HDRI packs, and Texture Scanning Packs,

    for INSYIDUM's products shop, utilizing advanced software tools such as Substance 3D Sampler, Substance Designer, and Redshift

    Renderer.

    • Conducted rigorous software testing of X-Particles, Terraform, Taio, and Cycles4D Render, meticulously identifying and

    documenting bugs and issues to ensure the highest level of software quality and performance.

  • Senior Environment Technical Artist at Qasas Studios
    US
    March 2017 - October 2017

    • Researched and developed Python-based tools to optimize pipeline integration between 3ds Max and Substance Designer. These tools

    effectively reduced time-consuming processes and extended the limitations of the existing pipeline, resulting in improved efficiency

    and productivity for the team.

    • Conducted research and developed practical solutions for creating massive environments in movie production, focusing on tackling

    scale and managing a large number of assets efficiently. Implemented innovative techniques and tools to streamline the process,

    resulting in improved workflow and optimized utilization of resources for creating immersive and expansive environments.

    • Designed and constructed procedural textures, such as versatile brick textures, that can be easily shared among the team, allowing for

    customization and adaptation to meet various production requirements.

    • Executed texturing, shading, and lighting tasks for environment production scenes, employing industry-standard techniques and

    tools. Applied expertise in creating cartoony and visually appealing environments, ensuring the scenes align with the desired artistic

    vision and project requirements.

  • Senior Environment Technical Artist Tutor at cmi VFX
    US
    December 2016 - April 2017

    • Worked on presenting a comprehensive tutorial showcasing the process of creating massive environments for artists using the nextgeneration Clarisse iFX software. Demonstrated step-by-step instructions, techniques, and best practices to efficiently handle large-

    scale environments, including asset management, texturing, shading, lighting, and rendering. The tutorial aimed to empower artists

    with the knowledge and skills required to tackle complex environment production, while leveraging the advanced capabilities of

    Clarisse iFX to achieve stunning results.

  • Senior Environment Technical Artist at Mercury Visual Solutions
    Cairo, EG
    March 2023 - March 2016

    • Conducted in-depth research and led the development of cutting-edge techniques and Python scripts to address daily challenges and

    streamline various tasks within the VFX pipeline. Leveraging Python's versatility, these solutions automated repetitive processes,

    optimized workflow efficiency, and facilitated smoother collaboration between team members. Continuously explored and integrated

    emerging technologies and industry best practices, ensuring the VFX pipeline remained at the forefront of innovation and efficiency.

    • Demonstrated expertise in modelling, texturing, shading, lighting, and rendering for both VFX projects and real-time interactive

    applications, employing industry-standard software such as Maya and Unreal Engine 4. Produced high-quality assets and scenes,

    meticulously optimizing them for visually impressive VFX outputs and real-time rendering in interactive applications and game

    engines. Collaborated effectively with teams to ensure seamless integration and deliver exceptional visual results in accordance with

    project requirements and artistic direction.

    • Developed highly detailed assets for digital environments, including terrains, plants, rocks, and clouds. Employed advanced

    techniques and tools to create visually realistic and intricate assets that enhance the overall quality of the digital environment. Paid

    meticulous attention to detail, ensuring the assets are meticulously crafted and optimized for seamless integration into various

    projects, including films, games, and other digital applications.