As part of the prototyping phase for the Consortium 9 game project, I have developed a plugin dedicated to generating buildings in the "Brutalist Architecture" style. This plugin is meticulously designed to apply layers representing various building components, such as the base shape, floor booleans, roof, interior, windows, and base floor. Each layer can be procedurally applied on top of the previous one, allowing users to adjust the layers for enhanced control.
Additionally, each layer is endowed with properties, including transformation, direction based on the building, and shapes. The plugin also supports assigning custom materials for each layer, facilitating seamless export to Unreal Engine 5 (UE5) as an asset.